Crate collada

source ·

Modules

Structs

A COLLADA animation consists of mapping of sample times to pose transforms for a single node in the scene (usually a skeleton joint)
Skeleton-Mesh Binding Data
A set of shapes, all using the given material.
Represents the weights of any joints that should control the vertex with skinned animation
A set of objects from the Collada document
A mesh object.
Provides the information needed for a mesh to bind vertex attributes together and then organize those vertices into individual polygons.
A single 2-dimensional point on a texture. “Texure Vertex”.
A single 3-dimensional point on the corner of an object.

Enums

Geometric primitives, which assemble values from the inputs into vertex attribute data.
The various shapes supported by this library that can be found in a Polylist.

Constants

Type Definitions

A 4x4 matrix.
A single 3-dimensional normal
An index into the normals array of an object.
An index into the texture vertex array of an object.
An index into the vertex array, with an optional index into the texture array. This is used to define the corners of shapes which may or may not be textured.
An index into the vertices array of an object, representing a vertex in the mesh. After parsing, this is guaranteed to be a valid index into the array, so unchecked indexing may be used.